Luckily, losing the card game doesn’t spell failure. (Yellow cards are emotional traits, sciences are blue, and physical skills are red.) Image: Northway Games/Finji Sneaking out earlier in the month, for example, added a yellow card to my living deck themed to my small act of bravery. Depending on decisions you make at key story moments, you’ll receive new cards in your living deck. Cards are dealt from your character’s living deck, and you build a hand to achieve the best poker-like score: flushes, straights, and pairs give bonuses, and there are three “suit” colors (yellow, blue, or red). You must prepare.ĭoing an “activity” prompts a simple but catchy card game. Each year ends with the “glow,” a month during which alien animals are driven to attack, and their advances only become more deadly each year. Because there are exactly 13 months per year, you need to spend your time wisely. The colony’s base has a classroom where you can study humanities or engineering, or maybe you’d prefer to babysit or to sneak out and go on an expedition. You spend each month building skills - like “biology,” “reasoning,” or “toughness” - by doing activities and talking to friends and family. Teenage Exocolonist has a dependable rhythm. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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